The game is actually solid! But it is very annoying to play...
- Tutorial and random voiceover pop-ups that lock me out of playing the game are really annoying. Tutorial should not describe every little thing about the game. It should teach while playing the game.
- The voices are incredibly overdramatic.
- Everything is way too small with a lot of empty space around. All the icons can be made twice as big easily. Health and other bars are very important, but are made two pixels wide and near the edge of the screen.
- Hovering is used too much. In order to know what an attack does, I have to hover over it, wait, hover over every affect, wait. Can I just right click to open all attacks descriptions somewhere on the side of the screen?
- Why can I know exactly the chance for some insignificant (de)buff to proc, but not how much damage an attack deals? Also are any of the (de)buffs significant enough to not spam the strongest attack?
- After a puzzle level, what is the point of fighting a chest?
I mean the game is a solid foundation for a roughlite, but UX needs a lot of polish.