Hey SmartAIGames, Thank you for the feedback!
I'll try to address each of your points below:
"Tutorial and random voiceover pop-ups that lock me out of playing the game are really annoying."
There is a skip button for all tutorials located to the right of the dialogue.
"Tutorial should not describe every little thing about the game. It should teach while playing the game."
Thank you for the feedback, there are actually several tutorials throughout the game that I've split up based on exposure to different game mechanics, but it seems I need to split them up even more, I'll see what I can do here.
" The voices are incredibly overdramatic."
I'm sorry to hear you don't like the voice-acting, you can mute all voice-acting in the settings menu.
I'll try to improve in this area, specific examples would be helpful here as some sequences are intended to be more dramatic compared to others.
"Everything is way too small with a lot of empty space around. All the icons can be made twice as big easily.
Thank you for this feedback, due to the constraints of pixel art, conserving pixel quality while scaling up the assets is not that feasible. To address this scenario I'd have to redraw the assets in higher resolutions.
You mention everything is way too small, but perhaps you have some more specific examples that I can focus on as a starting point?
"Health and other bars are very important, but are made two pixels wide and near the edge of the screen."
Indded they are important! The bars are 16 pixels in width (perhaps you meant height?).
I'll see if I can increase the bar sizes a bit without presenting overlap issues.
As for the near the edge of the screen, the main reason for this is the vertical space is needed to display the effects that occur in battle.
If I were to center the battle closer towards the center of the screen to bring the bars further from the bottom edge, it would result in the effects being cut off in top view of the screen.
I'm open to ideas to resolve this issue.
"Hovering is used too much. In order to know what an attack does, I have to hover over it, wait, hover over every affect, wait. Can I just right click to open all attacks descriptions somewhere on the side of the screen?"
This is a good point, I'll test out different ways I can show this information without it getting in the way of the battle.
(Continues on next reply ->)