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(+1)

Lovely game, here's some debugging feedback:

- Very loud
- spiderweb hitbox is larger than it looks
- typos... https://i.imgur.com/ym4I94n.png
- couldn't even talk with rug guy boss started immediately
- tpd to start center of the room after boss - boss hits didn't lower hearts
- star hit sfx is super loud/wand hit on ground claws
- Can't move hat while it's falling in game over
- Hitbox feels inconsistent when entering doors: https://i.imgur.com/fQpgzDp.png https://i.imgur.com/lEM2c6Y.png
- Skelly guy in church talks too fast
- Skelly boss sorta spawns in your face, feels like it needs a bit of an intro i guess.
- bolt sphere spam seems op and expensiveless.
- I think it would look nicer if frost giant walked one leg then the other
- Dorothy bell in my hands while also in the floor. Text stacking on top of eachother.
- Immediately after, the event got reset?
- Claws can hit you even while buried?
- Is it normal I could get the fish skelly key before fighting it? I think I got hurt though
- Moth says to get in summoning circle but that doesn't do anything
- I guess you can't trade pearls in the demo
- How can you break star spell with the ring (dash)? doesn't seem possible
- Doesn't seem I can give life to my acorn bomb with fire
- I only found out ESC menu when I was gonna quit so I had no flowers to test the variable object summon based on familiar

Overall it's really nice and i want more :)

(+1)

Thanks for the feedback!

- Very loud

Sounds are recently implemented, you can change the volume with 8-9-0 buttons but not in the game menu yet, hopefully next dd it'll be better.

- spiderweb hitbox is larger than it looks

I'll rework it once I make her into an actual boss, it's just a slowing effect so far.

- couldn't even talk with rug guy boss started immediately

Shooter bits are bit janky and only there to test as of now, why you can't really die in them.

- tpd to start center of the room after boss - boss hits didn't lower hearts

Which boss? skeleton one?

- star hit sfx is super loud/wand hit on ground claws

What do you mean by claws? sound effects are mostly stolen from morrowind but not all so they can be bit mismatched.

- Can't move hat while it's falling in game over

You can press down to fall quicker, only moves once you fall all the way down.

- Hitbox feels inconsistent when entering doors: 

Someone else also complained about that, I'll change the door sizes once I start making new tiles for dungeons but I'm aware of it.

- Skelly guy in church talks too fast

Textbox stuff is also put in game few days before dd so there's tons of jankiness there.

- Skelly boss sorta spawns in your face, feels like it needs a bit of an intro i guess.

After she gots into the cauldron? I can probably slow it down either how much she waits on the cauldron or right after she jumps in.

- bolt sphere spam seems op and expensiveless.

It is op at the moment, I can drop it down to hitting 1 enemy then disappearing and making double hit a future upgrade but I let it be op for now.

- I think it would look nicer if frost giant walked one leg then the other

I was thinking he'd hop a longer distance instead of walking around but couldn't do it in time before dd so left it like that, but that sounds interesting too so I'll try and see how it works.

- Dorothy bell in my hands while also in the floor. Text stacking on top of eachother.

I know about the text bit but idk why bell spawns twice, I'll check it out.

- Immediately after, the event got reset? 

The tree event resets after? Did you had to re enter the room or just reset while standing?

- Claws can hit you even while buried?

Right now they can, I'll change that at some point.

- Is it normal I could get the fish skelly key before fighting it? I think I got hurt though

I'm not sure but I think you could, reward is afterwards you get a faster attack upgrade so if you die to it with the key and skip it entirely you'd have slower attack, nothing gamebreaking.

- Moth says to get in summoning circle but that doesn't do anything

I forgot to fix the dialogue, circle now works when you use your weapon on it. 

- I guess you can't trade pearls in the demo

Not yet.

- How can you break star spell with the ring (dash)? doesn't seem possible

Item upgrade isn't in the game yet so you have to upgrade it from the Esc menu, it only works if you didn't die and goes away once you die unless you get the actual items for it(like the moon icon with teleport). You can basically start with all the upgrades if you decide to upgrade from the menu just to see how it works only for the demo basically.

- Doesn't seem I can give life to my acorn bomb with fire

Again only works if you upgrade through the menu before dying, it is functional but doesn't have the item for it yet.

- I only found out ESC menu when I was gonna quit so I had no flowers to test the variable object summon based on familiar

Maybe I should put that on tutorial as well.

Thanks for playing and your feedback, seems like you played a good bit so hope it was fun enough.

(+1)

> Which boss? skeleton one?
No, the snake lady you fight on the rug

> claws
The enemy that burrows that can also hit me while burrowed. Just that same sound you're using; even though the game was loud as a whole, that one felt louder than the rest too, but it's fine if temp.

> press down to fall down faster
I think the game over screen has charm the first time, but I'm not sure why you wouldn't just allow moving to the sides already while falling and not needing to fall down all the way.

> skelly boss on your face
Well I wouldn't worry for now if you plan on making some intro sequence where it moves from the cauldron to the center while the game auto-walks you back to in front of the room door, but yeah.

> op bolt
I think it just needs to be more scarce yet still usable in some way. If you make it resource-based I'm not sure why you've got so much of it. General balance thing, I guess.

> event reset
I didn't leave; I tried to screencap with ShareX (external program, might've made the window lose focus) while the previous double bell double text bugs were happening. Maybe that  caused it?

> upgrade through ESC
Oh, even after i found out the menu I didn't realise that was a thing. Also the end text says to hold ESC but you gotta quit with the door.

> played a fair bit
Yeah it was pretty fun and I want more :)

(+1)

> No, the snake lady you fight on the rug

Yeah snake is janky and mostly there to show visuals of it all

> Just that same sound you're using; even though the game was loud as a whole, that one felt louder than the rest too, but it's fine if temp.

I'll check the sound on that!

>I think the game over screen has charm the first time, but I'm not sure why you wouldn't just allow moving to the sides already while falling and not needing to fall down all the way.

there's actually no reason, I could just let players float down with the hat whichever direction, it just stayed that way and wasn't a priority to change but I'll do it at some point.

>Well I wouldn't worry for now if you plan on making some intro sequence where it moves from the cauldron to the center while the game auto-walks you back to in front of the room door, but yeah.

I want to keep it sort of a surprise since she gives you the jar and seems nice (throughout the dungeon once I'm done with it), then turns on you unexpectedly which is bit cheap but also something I thought would add character a bit. I'll kinda lenghten her first sequence but I won't make player walk back to safety. There are like 3 times control is taken away from the player and they all basically make player stand still due a spell or because something hit him, I really don't want the character to move without player's input.

> op bolt I think it just needs to be more scarce yet still usable in some way. If you make it resource-based I'm not sure why you've got so much of it. General balance thing, I guess.

General balance isn't that great at the moment but I do want to give players a bit of an ammo to play around with magic instead of going through thinking it'll be scarce. I probably could balance it better not only with drop rates but also enemies that require magic to kill etc.

> event reset I didn't leave; I tried to screencap with ShareX (external program, might've made the window lose focus) while the previous double bell double text bugs were happening. Maybe that  caused it?

I think I messed it up when introducing textbox, I'll fix it soon enough.

> upgrade through ESC Oh, even after i found out the menu I didn't realise that was a thing. Also the end text says to hold ESC but you gotta quit with the door.

That's so old I'm surprised I haven't changed it yet, thanks for pointing that one out.

> played a fair bit Yeah it was pretty fun and I want more :)

It's coming, thanks for playing!