Hey, thanks for the criticism regardless! Unfortunately the game is very early, and I should have waited a bit more before submitting, but the feedback has been invaluable.
- The World is indeed empty for now. I plan on filling it with as much stuff as I can, but I can easily adjust the world size (and probably make it an option) based on what people think later on.
- Negative SP is intentional. It's only when it's at that value that you actually can't do things anymore. I didn't want an excessively punishing Stamina system, so I went the Dark Souls route. Combat is also intentionally slow, but will get faster with higher stats.
- Terrain modification is one of those mechanics I added early just to see if I could. It's gonna be used later on for terraforming and to help with exploration (who am I kidding, I'm just gonna fill the world with buried treasure).
- Climbing is based around a bad animaton for now. I'll change it drastically. I plan on making Stealth mode the same as Climbing mode. Let's see how that turns out.
- I'll definitely add than later on in development.
- Shoulders being small was a concession I had to do for animations to look decent. I'm going for a PS1/Morrowind style, but I'll consider changing the models or getting an artist to do all of them.
- Shading styles and other artistic details will be ironed out later. I like the very harsh, polygonal shading but I can accept if people don't like it.
- Lagging is also something I'll have to worry about later, when there's even more stuff on screen at once. Maybe just disabling shading is gonna be enough, huh?