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(+2)

A really strong game! 🙂

The visual style fits the minimalism, the different levels each feel different, and the many enemies that felt unique!

It got a little bullet-hell like towards the end, so I was a little worried I would not be able to get to the end (especially because I did not know where the health bar is), but I managed to survive.

The integration of the theme was nicely done, although I did not play any different from a normal shooter, because each bullet was only marginally stronger than the previous. Maybe if the difference were exponential and there were a cool effect on the last shot, I would definitely have chosen more closely where to shoot it.

Perhaps you could also add a scoring system (less bullets used = more score 😉).

Overall, this is one of the most fun games I have played in this jam. Very well done!

(+1)

The life bar seemed like a great idea to us that when taking damage the tombstone would fill up and when it was full you would lose the game, but in the end it was not very well undestood. What you say about the damage change seems like a great idea! We also thought about implementig a scoring system but in the end we ran out of time and we were very tired haha. 
We are very happy that you left us this feedback  and that you liked "Last Bullet" <3 when the jam ends we will probably make some modificacions and take the feedback into account again thanks! <3