Was very scary untill i actually saw the monster and simply just walked around it, i really like the distance-gun-thingy, how di you do that? just a bunch of random raycast and place Objects where they land?
In essence yes, it involved a bunch of raycasts that spawned sprites on a canvas in relation to camera screen space. It what the trickiest part of the project to try get working, but very happy with how it turned out