Here we go again.
1) I'm struggling to replicate the lens flare effect with fake light rays you created in the official maps. In yours it is something like that (this is from the campagin's scrapped maps but still):
In my map, the effect appear to be decentered and not aligned from the actual light sources, like it follows my FOV rather than being sticked with the light sources:
Those columns thingies are supposed to cast blue light rays in the center of a structure, and wanted to know how to set them properly.
2) For a map I'm working on, there is supposed to be a key holder sort of column covered by glass that should be breaked, but once you get close to the glass you pick up the key without having to break the glass, which seems more like an hitbox problem from the key's part.
I was also planning to set a trigger which does spawn some NPCs close to it once you break the glass and take the key, and I wanted to learn more about them and their properties
3) Tried to replicate the green reactor/generator from the main levels using the BOXMOVER entity and setting the properties to REACTOR, and this is what came out of it:
For some reason a random blue ray stretches from the mass and disappear once you stop looking at it, which is not what I wanted to achieve but does look cool regardless (might be useful for another map if I understand it better)
How do I set properly a shield generator that can be destroyed and that links to other shield walls like in the main campaign? I think this might be useful also to learn how to properly connect a button to a door or piston to move.
4) How do I change the skybox once I set the sky texture? Is there a console command to set?
5) I want to add fog, fire, sparkles or smoke effects to my level, which entity is the right one for the job?
That's it for now.