I've played the game alot up until this point and i've noticed two different "problems". These things might be really difficult to fix though because it's about the core movement of hornet.
Right now if you were to jump even a frame before hitting the ground the jump wouldn't input and you would just stay on the ground, this makes it pretty difficult to platform precisely. If you could make it so that if you hit the jump button a little bit before hitting the ground and the jump still registering it'd be awesome! most platformers do this. (ofcourse you'd have to keep holding the jump button down, if you press and release jump before hitting the ground then you shouldn't jump.)
I've also realised that there's quite a big cooldown on the dash whenever you walljump, it's almost an entire second long which is pretty annoying at times when you wanna climb a wall, and then once you're up it, dash. it ends up with the dash not registering at all.
platforming would be alot easier with these fixed, but it's completely understandable if you don't! as again, this is about the core movement.
EDIT: either way, this game is absolutely amazing! and i dont wanna take anything away from that statement, even with these "issues" the platforming is really fun, and the speedrun tech makes it even better! great work :]