I love a lot about this. The visuals, audio, and overall style and tone are very cohesive and charming.
There's a few huge problems that makes it hard to enjoy though. It's a first-person platformer. That alone means you'll struggle, since you can't see your feet. It's even worse in this game since the ground turns black when you look down. But it would be fine, if you could precisely move and position yourself to make tricky jumps possible.
But you can't. Every time you land from a jump, you slide around like your shoes are made of butter. And you can't move without jumping, so you can't micro-adjust your position because of the butter shoes. I wanted to see more of the game, but after bonking my head for the third time in the vertical level, I couldn't justify continuing. Even the tutorial was kind of a slog, since the speed boost mechanic changes the camera and makes the whole process very jarring.
I can tell there was a lot of heart put into this. From big details like "Carrot Cake Whoa" having its own sound effect that matches the words, to little things like looking up and barely seeing the stars in the night sky. I am drawn to games with lots of heart in them.
But it feels really bad when I know what to do, I know how to do it, but I can't because the methods are so clunky.