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I did it! A refreshingly different take on the theme with a unique genre. There aren't many sounds but what's there fits perfectly, the music is nice and relaxing, it's not overstated and also isn't too subtle. The graphics are simple and convey exactly what they're intended to. Building the level is fun and seeing the results afterward is fun too, usually!

The grid background does help to reset objects in the right places, but I did find myself wishing that the reset button simply put a new ball in the holder rather than removing everything. If the game went on for more levels and added extra complexity it would compound the issue. If it was done to maintain challenge, I'd suggest having a tracker for number of tries on each course.

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Good job :D And thanks for playing. The request to just reset the ball is a common one, and it should be easy enough just by resetting the vector/position of the ball. If I decide to elaborate on this game I will definitely take that into account. Thanks again :)

Because I don't trust Unity's physics (by which I mean they always find a way to act differently than I expect) I'd suggest resetting the ball holders first and possibly instantiating a new ball so that it's not secretly carrying over any momentum. I might be overly cautious though!

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ha that would be funny. I might actually test this out.