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(+1)

Good job :D And thanks for playing. The request to just reset the ball is a common one, and it should be easy enough just by resetting the vector/position of the ball. If I decide to elaborate on this game I will definitely take that into account. Thanks again :)

Because I don't trust Unity's physics (by which I mean they always find a way to act differently than I expect) I'd suggest resetting the ball holders first and possibly instantiating a new ball so that it's not secretly carrying over any momentum. I might be overly cautious though!

(+1)

ha that would be funny. I might actually test this out.