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Ooh, this has some nice old-school kind of vibes. I dig the simple art; it sort of adds to that vibe. And I love the little world and character you've built as well.

I was a bit confused about some of it mechanically, like how exactly crafting fit into the loop (it never seemed particularly useful to me, but maybe I was missing something?), and why exactly the wrench needed to be charged in order to be thrown, but didn't seem to come out at all if it wasn't fully charged.

I was also confused about how some of the enemy bullets worked. On the second screen, there were arrows just flying in an impenetrable line across the screen, and I wasn't sure if that was intentional or not.

All that said, however, the game is just simply fun. It's just enough to make me feel cool when I dodge some bullets and throw the wrench for a final hit on an enemy. With some more polish, this could be a very effective like game!

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Thank you for playing! Crafting can give you some stats upgrades, like increasing the damage of your attacks (the wrench upgrade) making you faster (the boot upgrade) or increasing your max HP (the shield), also restoring your health.

On the second screen it is intended for the arrows to do that so the player jumps over them with the dash so they know they don't get damage while on the air (you can kill the enemy that spawns those arrows).

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I am an idiot! I completely forgot about the dash! Might be a good idea to prompt that somewhere on that screen instead of the first; you've actually put together a well thought out bit of tutorializing there, and I just completely missed it. I was, luckily, able to get to the enemy anyway by sticking really close to the trees, haha.

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Hello to you ~

1. Glad you understood and appreciated the tone we were going for with this game! ^_^

2. The crafting was supposed to be different, initially I wanted Dokka to enhance her gadgets at the end of each level by combining the materials she has scavenged from the crusaders. You know, because she's a mechanic. And of course she wants to finish her unfinished gadgets (which is supposed to be pointed out in the story, that they are unfinished. If it doesn't read there, let me know!) so that she has stronger tools to take down the crusaders. Also, the gadgets were initially supposed to function differently, too, which is revealed in my original draft/document for this game. For that, see it here! : https://docs.google.com/document/d/1J2MHr0eDQpb_znycHcWZ8Dkf6vw1FtfwJiRkfZ4ufj0/edit?usp=sharing . Unfortunately, those functions had to be cut due to time constraints . . . In this document, and in my other comment in this very same comment-section, it is also revealed that Dokka was originally supposed to also have melee-attacks on top of throwing her wrench. By charging up the attack by holding the attack button, she would instead hurl it out in stead of whacking and clubbing her enemies with it. And it was always supposed to function only when fully charged, a trade-off for it being a ranged attack instead of a melee one, no idea what happened in the code to cause it to come out even when not fully charged. Probably Iv changed that due to the melee-aspect having had to be cut, to make the attack more fun and useful/functional

3. I'm not sure either, I can assume due to the layout of the stage that it was. But since I didn't code this game, merely designed it, your guess is just as valid as my own ~ (EDIT: Welp, Iv pretty much confirmed that for me in this very thread ~ Thanks Iv!)

4. According to Iv, this game was partially turned into a bullet-hell (could leade cadence to the previous point).  So I'm glad we got that across and made you enjoy the experience regardless of some of those hurdles! ^_^ I usually take my work very seriously. Not saying I didn't take this one seriously, but I'm 99% of the time SUPER SERIOUS and incapable of having fun. But this time, something in me knacked and made me want to design a funny, sillier game while still pouring my seriousness into designing it. Magicka 2 meets Legend of Zelda

5. Believe-o-me, I would love to finish this game, provided I'll find some help from others (because even if I have partial coding-background, I suck booty with coding and I generally dislike programming anyway. I also ain't art-savvy either ~ I'm just a mere designer and a fantasy-writer). I want to get this game, at least closer, to my original vision. I do realise its potential ~


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Appreciate the in-depth response. Shows you're really open to feedback and just generally thinking reflectively about this game and your experience making it; both good traits to have! 

Time constraints are always the thing with these, aren't they? Totally understandable that time (alongside just general changes to the game as work on it progressed) would be at play with the things I had feedback on. I know my game changed massively from what I thought it was going to be when I started working (and, to be totally honest, probably suffered as a result, haha.).

And I'm glad you were able to just have fun with this! It does come across in the finished game, and I think for the better. There's a place for seriousness and a place for having some fun, and I probably have the opposite problem of you; I just want it all to be ridiculous fun. Hopefully, you can work out a way to keep working on this! I agree, the potential is there!

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My neurosis allows me no less than deep dives in any topic I address ~ My motto: "If 'tis worth doing, 'tis worth doing right!". I'm open to good feedback, and in general want to better myself, grow and evolve my capacity and capabilities even beyond how much I already know (C'mon, allow man some humble brag for once, world!). Time-constraints aside, if we would have had more time, and I would have had more brain-activity in my infinite wisdom (some self-deprecation to balance out the earlier bragging. Everything is now at equilibrium, "as all things should be" ~), I would have instructed more drastic changes and/or outright cutting out some unfinished content so that it doesn't feel terribly out of place. But alas, I'm blind to my ambitions. My ambitions drive me towards my great ideas, but they also cause me to lose sight of concreteness sometimes

Once again, thank you for your kind words! Cheeeers ~🎉