Absolutely! Everything that comes after for GutterTrash is free once you buy in.
Don't get me wrong I noticed there's more frequent enemies, several extra bad ends, and more locations. Compared to the previous game, it's a little larger. It's clear you leaned in on some new tricks you've learned. The combat is mostly more balanced too, except maybe the whole "dazed" ability the hyena have. Still a short game so far.
Again just curious.
Like in some areas, we still only have the one weapon. There's only two outfits. If it wasn't for the save system, there'd really only be one faction. We also lost the dash/dodge special ability which kinda hurts. The new Dazzle attack is great, but doesn't have a lot of utility outside of very specific scenarios.
No, perfectly alright to ask. Again, I outline what I plan to add in the roadmap devlog, but to what you brought up specifically: No new weapons, though there are some simple additional battle mechanics planned, mechanically the different colored hyena enemies do do different things, though it's modest and toward the later part of the game, and I MAY add another enemy in the later content packs, but we'll see.
giving it further playthrough, and beating the game several different ways, i can see what you mean. it would be nice to have more variety of enemies. i get that putting in new weapons is tricky. however it feels like theres only two ways to play, losing or winning. theres not much in the way of things like status you can inflict on others. would actually be kinda cool, if you could intentionally seduce enemies to win. i gt what you mean, its very obvious you have things planned out, especially towards the end of the game.