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(+2)

Considering changing health to stamina and making you fall to the ground if you run out so you never 'die' but you have to sit around for a bit. This would be combined with putting in a timer so you have to reach the end of the level before nightfall (when bees can't fly around) which would be the 'game over' condition ... what do you think ?

I think that could be interesting, maybe give players some way to bypass or mitigate this effect - having to sit doing nothing isn't very fun, but losing/gaining speed or collecting buffs feels engaging. Having the stamina affect speed sounds cool, then the player would directly feel the effects of their good/bad play through the game movement.

(+1)

i think the original idea was going to be you could store 'pollen charges' (which is kinda a thing bees do, and solitary bees even more so) so it'd work in the theme if you could basically have a couple of 'healing potions' and restore them for every X pollen you collect.