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Bee Explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.000 | 4.000 |
Audio | #5 | 3.158 | 3.158 |
Overall | #10 | 2.821 | 2.821 |
Most likely to make an impact | #11 | 2.211 | 2.211 |
Gameplay | #15 | 2.316 | 2.316 |
Best use of the theme | #17 | 2.421 | 2.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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The Hive
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Comments
Wow! This bee is immortal, I'm unstoppable! The spray wont kill me.
Love the art! the mix of 2d and 3d is really cool, great music too. Hope you guys keep developing, the bones here are solid.
hehe thanks! We plan to finish this one and release the full game (all seasons) soon ;)
The visuals and audio are great! I really wanted to explore and play more of the game.
Thanks! We plan to release an update with all seasons and some gameplay improvements. Stay tunned ;)
I love the art and music of your game! Also the scale of plants fitting the perspective of the small bee is implemented just perfectly! Controls are smooth and snappy - all perfect! Good to see you are planning to complete the remaining seasons (saw your preview vids on Discord) - looking forward the final release!
Thank you! I'm glad you enjoyed, stay tunned for the update :D
The graphics, music, and animation work so well together! It's a great concept. So good that you have plans to continue developing it.
Thanks :D And yeah, it would be a waste to not finish when we worked on graphics and music for all seasons xD stay tunned for updates ~
Very relaxing to play with good visuals and animation
- The jump was fun to use, but it didn't seem like it was necessary at all.
- The end felt a bit abrupt, like it should have continued, but hit an invisible wall instead.
Yup we didnt even get a full level finished, just a lot of awesome assets :D I envidioned we'd have places where flying might be hard and you'd need to jump... though if im honest, i put in a jump because games have jumps... i feel like with everyone mentioning it i shoulda just left it off the control notes :D
I wrote this in another replay but here's a thought I have on changing the mechanics a little in the directors cut
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Considering changing health to stamina and making you fall to the ground if you run out so you never 'die' but you have to sit around for a bit. This would be combined with putting in a timer so you have to reach the end of the level before nightfall (when bees can't fly around) which would be the 'game over' condition
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what do you think ?
oh ps since EVERYONE asks :D jump only works if you're on the ground
Great work team. Fantastic art and music. Parallax backgrounds and assets are super slick. Bee model and animations are really satisfying . I was disappointed it was over so quickly and would have liked to play more but there's a lot of potential here.
cheers, we were dissapointed too :) we'll be working on a proper version over the next two weeks
Really great art work, good job.
Thank you! :D
The art caught my attention. The only problems I encountered are that:
Hey Darius, thanks for the review! The level ends at the hive (for this version) 😊 and yeah, some controls didn't go as planned... but thanks!
I hope you enjoyed playing. We plan to release a finished (more levels/seasons, more accurate mechanics) soon ;)
cheers, jump only works if you're landed which you dont need to do in what little level we got built :) but hopefully in the director's cut
wow lovely art and music but it seemed like it had an end wall I couldn't get past.
so many layers for the 3d and 2d art very beautiful.
Thanks! I'm glad you enjoyed. The game ends at the hive (for now) 😁
I loved loved loved the art in this and the music was peaceful and relaxing. The gameplay was fun!
Notes from gameplay:
love the logo, very graphic and clean to read
background cuts off if you go left from the start
prettttty
speed + scroll is a tiny bit dizzying, could be adjusted a bit to be easier on the eyes
shift plus all 4 wasd buttons is so hard to use, i wonder why they picked that oh wait nope I'm an idiot lol
slow mode doesn't seem to be applying to up/down
flickering shadows on the blocks at the end
aww, I'm bummed it's over
hehe the bee is so cute when it picks stuff up
i don't think space does anything?
*edit no, that was because i played the level backwards again, must have broken something, it's working on a second play through
*edit2 broken again, looks like it stops working midway through the level. I used it to catch at least 2 pollen, it felt fun to use: worked VERY well with timing and the visual animation is satisfying
music so peaceful and relaxing :)
what happens if I kill myself...
ah goes to negative
interesting, how is the damage calculated? Sometimes it's 5 hp, sometimes it's 10. I'm running back and forth in the spray paint cloud
oh i can just sit in it, gonna leave it running while I make lunch
music stopped, kicked in again when I moved
Thank you Loressa! <3 I'm glad you had fun.
We plan to make a revised (and bigger) version soon, so your review will come in handy 😁
Aline suggested switching normal movement and hover so you're normally a bit slower but can 'sprint' and I think I might change that in the directors cut because it seems sensible.
The flickering is light through the bees wings :D But yeay, i need to make those non shadow-casting I think because I noticed it a few places too, good eye !
The spray does 2 types of damage, there's an initial hit, then you take damage over time... its definitely a bit extreme in the build but i've worked on that (particularly fixed that if you are in multiple clouds you dont just insta die :D ) - that's some good playtesting
Theres various reasons for all of what you said, I don't think your wrong about anything, I think i've already fixed, planned to fix, or changed everything you've mentioned so good to know most of the things i've noticed are real ... director's cut should be solid.
Considering changing health to stamina and making you fall to the ground if you run out so you never 'die' but you have to sit around for a bit. This would be combined with putting in a timer so you have to reach the end of the level before nightfall (when bees can't fly around) which would be the 'game over' condition ... what do you think ?
Considering changing health to stamina and making you fall to the ground if you run out so you never 'die' but you have to sit around for a bit. This would be combined with putting in a timer so you have to reach the end of the level before nightfall (when bees can't fly around) which would be the 'game over' condition ... what do you think ?
I think that could be interesting, maybe give players some way to bypass or mitigate this effect - having to sit doing nothing isn't very fun, but losing/gaining speed or collecting buffs feels engaging. Having the stamina affect speed sounds cool, then the player would directly feel the effects of their good/bad play through the game movement.
i think the original idea was going to be you could store 'pollen charges' (which is kinda a thing bees do, and solitary bees even more so) so it'd work in the theme if you could basically have a couple of 'healing potions' and restore them for every X pollen you collect.
Woah nice I love the 2.5D graphics and the music is real good too :)
cheers, yeah we had all the bits, we just didn't have time to glue them together at the last minute :)