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Also, the store guy can softlock if the other hyena is conveniently placed in front of it. He pushes him to the corner and gets stuck, and I think it can happen to the cat as well, as it also wanders around the store. Had to Restart

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Well crap. Wish I could have gotten these in today's update. Glad you reported them though. That stuck Hyena issue is an easy fix, got it patched now. The others I'll come back to tomorrow on a fresh brain, but yes, can confirm that you can leave the plaza after talking to the clerk, without doing the scene. I have no idea why I did the trigger like that when it CLEARLY should be after the scene is finished. Ugh. This is why I'm grateful for these reports though: it's hard to see your own blindspots.

And yes, I still want to know about those wall issues, even if it doesn't really allow for cheating. Still sloppy stuff that needs to be corrected.

Edit: Got the porn shop/plaza trigger fixed now. I THINK. On the kitsune, which one do you mean? If you're talking about the Mint and Taffy exchange as they're hauling him, that explicitly has handlers for all the wardrobe items currently available, so you should be getting something appropriate.

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1- First one is right at the begining. You go downwards past the park, you'll find this prop at these ruins.
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2- I didn't have time to get a screenshot for the the second collision bug, but it's right at the trifurcation with the center path guarded by guards. Head east facing the north wall and you will see a sign on the wall very soon that you can walk over.

Also, at the Party place before the boss fight (not in slut mode), every hyena sitting on a chair facing the stage will be through the seat. I'm afraid you can't fix it, since it is a graphic bug and RPG Maker is... you know.
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Finally, a minor spelling mistake at the alleyway with a secret scene in which I really thought I was going to be jumpscared on.
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I will try to get prints from the kitsunes once I have sparing time. I tried doing a quick run, but Mahir made sure I got the unluckiest odds:
He did wound up
I guarded
He dazed me
(lost turn)
He striked and one-hit killed me.

That happened Twice in a roll. I'm not sure that is intended, but I didn't have that problem the first few times I fought him. Anyhow, it doesn't give much chance for the player to evict an early game-over.

The Mahir thing is actually be intended behavior. He has two different windups, with subtly different attacks. The first works as you'd expect: windup, you block, the block protects you from the "payout." The second is there to catch you off guard: wind up, you block, and then he hits you with a stun and one-hits you. You can counter this by attacking rather than blocking. That's the gimmick of the fight: you have to catch on that there's two windups being used.

Got the rest implemented, and even tweaked the alignment on the chairs, just for you!



The downside is they won't turn to face the player anymore, as they're static scenery now with invisible events for interactivity, but I think it's a decent trade-off. 

I don't necessarily need a screenshot of the kitsune, just give me an idea of which one it is/where it is.