thanks for playing!
rng heavy
i think after playing so much i've internalized a vague sense of when certain cards aren't likely to appear and when they are, which has me sidestep this feeling without even noticing it. i do lose sometimes because i take a chance on a card appearing/not appearing and it doesn't work out which, i guess, does leave you feeling helpless.
a better designed game would get around this, but i can't see any way by nature of it being a game based on a deck of cards... though, i'm sure an easier mode as the base game where enemies suffer from LIMIT more would make this less painful for players
It's either steam rolling with massive combos or getting completely card cucked
every 3rd enemy also uses a "master" AI that looks as deep as possible for moves, which is probably why people often feel this way
there is some space for planning out my movements
i think some playstyles in the game don't even work if you don't know to think about what the enemy might draw next, etc...
that I should be doing but can't be bothered to
...but i have to accept that i've created a game that sits on the line between being a game that you submit your time to (e.g., microsoft solitaire, minesweeper) and a tactical deckbuilder. suffice to say, i think it's a failing on me as a game developer if you aren't able to play the game as you would either of those two genres
Lock status in 3-2 seems very punishing
for sure. it's by design
tutorial in a full ruleset form
i tried this with earlier versions with a description of "simple" and "advanced" mechanics on the menu and it was too abstract for someone who hasn't played the game. though, this does make me think that being able to look through the tutorial prompts in a pause menu during the game would be useful for players
defense and healing as I don't exactly understand how those work (another thing that could be added to the ruleset)
the tutorial is purposely very terse, but if i were to expand SB (unlikely) i would like to have a "library" in the pause menu to look though what cards do what, upgrade to what, and add which card modifiers along with a description of each card modifier's ability
btw, 3-2 is really good for your first run, or even your first time playing. congrats