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(1 edit) (+1)

that was fun. played multiple games buying only one type of units. Queens and rooks are overpower and knights are the least cost effective. if you polish it you could compute damage per sec of units taking speed into account  and balance it

Glad you liked it. Some balancing is definitely required.  That's a great suggestion btw, would definitely consider it if we ever decide to turn it into a full game. What other stuff would you like to see implemented in the game if we turn it into a full game?

Thanks for the feedback btw :)

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maybe some way to bait/trap the beast. Instead of stopping by itself you justify that it stops by your actions.

Maybe you could have more control over your minions somehow. maybe  you can bait/trap or block them also and free them when the beast is close. maybe with bying special items or a temporary commander. Or gaining temporary control over a minion  leading the others for a little while.

This way youd try to organize your forces

Then a minimap would be great so you know where your forces are.

Know, dont go and turn it into an rts though! have fun!

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Great ideas man. The traps/bait would definitely provide the players to come up with some interesting strategies to take down the enemy. The minimap would be quite helpful. Also love the idea of having a commander which gives temporary control over the troops. I was thinking of giving player some control over troops but it might've definitely turned the game into an rts lol. Commander would be a great alternative.  Thanks for the heads up about not turning it into an rts. And thanks for taking time to help us out. Really appreciate it.