Great idea, super creative! I didn’t fully understand the dancing chef, but I absolutely loved him anyway :) Also, the sandwich character model is too good. The olive eyes are hilarious!
I wish there was more explanation for why we were making a chef, especially when there was one dancing in front of us already…..although, I suppose a chef might make a sandwich when there is already one prepared, and I they make them to be eaten, so perhaps it’s best left unexplained xD
Definitely found some physics glitches, but that’s totally fair for a 48 hour 3D game. The only one I noticed that might have caused problems is that if you jump and grab a stool, you can then drop it through the floor. I did this once but was able to make do with the remaining stools in the kitchen. One possible way to fix that (and introduce a whole host of other problems) would be to keep the colliders on the stool while it is attached to the sandwich, à la “I Am Toast”, but I wouldn’t be surprised to hear that you tried that and the ensuing physics system chaos was too much to contain in the 48 hours you had.
Great work, hope you expand on it!