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(+2)

Great idea, super creative! I didn’t fully understand the dancing chef, but I absolutely loved him anyway :) Also, the sandwich character model is too good. The olive eyes are hilarious!

I wish there was more explanation for why we were making a chef, especially when there was one dancing in front of us already…..although, I suppose a chef might make a sandwich when there is already one prepared, and I they make them to be eaten, so perhaps it’s best left unexplained xD

Definitely found some physics glitches, but that’s totally fair for a 48 hour 3D game. The only one I noticed that might have caused problems is that if you jump and grab a stool, you can then drop it through the floor. I did this once but was able to make do with the remaining stools in the kitchen. One possible way to fix that (and introduce a whole host of other problems) would be to keep the colliders on the stool while it is attached to the sandwich, à la “I Am Toast”, but I wouldn’t be surprised to hear that you tried that and the ensuing physics system chaos was too much to contain in the 48 hours you had.

Great work, hope you expand on it!

Thanks! We plan to!

(+1)

the chef originally was only going to dance when built. but we liked him dancing so much we just let him do his thing in the kitchen.

as for the physics, it was most of our first times doing anything 3D in Godot engine, probably would have been smoother if we had used unity, but we really wanted to give Godot a shot and we're pretty happy with what we got in the end given the time constraints and the learning curve.

(+2)

Ah, that makes sense! The chef dancing after I finished building him would have been a funny surprise, but I think you probably made the right call, to get the maximum number of eyes on that chef’s moves.

Bold move to try out 3D in Godot for the first time this jam, but it seems like you nailed it!

Wow, thanks!!