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Really interesting concept! I played until I backed myself into a corner and the game broke. Even though I had fun, I never understood what the goal of the game was. It just felt like I was just walking around. 

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Unfortunately, we lacked some time to make a proper onboarding.

Basically, the pitch is that you play the dungeon landlord and not the hero visible on screen, and you control the choices offered to this non-playable hero/character. They have to reach the end of the level by finding the exit (the general direction of the exit is given by the yellow glow in the mini-map).

Thanks for playing anyway!

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Ahaaaaaa!! Right, I never realized there is an exit that I was supposed to try and get the character to.  Yeah I can see how that will add a lot more strategy to the game. I think this could also make a really cool board game!

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And of course, we have some breaking bugs, like the one your encountered where you’re asked to choose between two cards, but some of them are in fact invalid. We have to address that at some point.