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(+1)

Unfortunately, we lacked some time to make a proper onboarding.

Basically, the pitch is that you play the dungeon landlord and not the hero visible on screen, and you control the choices offered to this non-playable hero/character. They have to reach the end of the level by finding the exit (the general direction of the exit is given by the yellow glow in the mini-map).

Thanks for playing anyway!

(+1)

Ahaaaaaa!! Right, I never realized there is an exit that I was supposed to try and get the character to.  Yeah I can see how that will add a lot more strategy to the game. I think this could also make a really cool board game!