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(2 edits)

wow, this game while nice graphics wise and control needs a bit of tlc on the difficulty. the main problem is no safty systems like hp.  some of the foes are in real mean places such as twords the top of the "screen" which acts as a wall bouncing the player back down on top of an instant death hazard a perfect example of this is in stage one where to progress you have to basicly do a pixel perfect jump to avoid hitting  the flying hazard after the staionary one, its not impossable but with no safty nets like an hp system or a way to elemenate foes its very cruel design thats going to scare off a lot of potental players... just a sugestion you already got various fat sprites why not make those the hp system rather then an instant failure if the limitations your working with allow it each hit degrading the player until the last one is game over could be a nice mechanic and could make otherwise easy jumps a challenge.

gonna edit this as i go.

level 2's gotcha sign is a very sour joke given it sends you back to stage 1

stage three has annother gotcha with a sign... i think im going to come back in a few days after ive cooled down. if your trying to do difficulty this is whats refered to as artifical difficulty. no one liked it unless you were running the arcade cabbient.

I changed some enemy places to make it easier and about returnint to stage 1, now that isn't a problem since now after you died, you just return to the level you died, and every level have their own game over screen. 


I apologies for making the game so hard in an artificial way. It's my first game but i'm open for changes. 

its fine, sorry i tend to come off as an asshole thru text... as for your first game... thats also why i tried to go into a non exaustive list of things i found while playing. people rarely get things correct with a first draft... however some people hit gold. i will say the controls and graphics are still rather well done they copy the gameboy style well. it i had to compaire it reminds me of the gameboy mario.

Adding checkpoints really eased most of the frustration out of losing, thanks a bunch for adding them! 

That platform with the burger on it in stage 1 was insanely tricky to get over and made for roughly 90% of  my deaths, I'm glad it was re-worked. Stage 2 has some weirdness with the enemies you can't really see until you jump, but it's not really a big deal since the stage is short and you don't start all the way over anymore. And, of course, the new art is a very nice addition too.

Very nice touches and lots of improvement since the release. IMO the biggest improvement at this point would be making it into a full game  : )

Yeah, the checkpoints are a good excuse to add more Loona fat art and to solve the frustation problem. 

And about making a full game... well, with the same mechanics i just need to think new ideas to each scenario and their game overs and trying to be better at coding in GB Studio to add more mechanics. 

I'm all ears to hear new ideas to add to the gluttony circle.