Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for giving it a try ! glad you apreciate all the work that went into it :)

Oh dang sorry you’ve had this issue :(

did the return to menu not trigger when you destroyed the 4 training targets ? Or did you get stuck on some geometry in the map ? (cause this could be possible since i might have missed a few spots where i didn’t wall of some areas correctly to avoid getting stuck) if it’s the menu not triggering after mission complete ihave no clue what could be causing this :/

Well if you want to give it another go try skipping the training at the start to see if the rest works ok for you, sorry again about the inconvenience :(

(+1)

I think the menu triggered but when I hit proceed I went back to the same training tutorial again. I'll give it another shot now, I did video the run earlier but I enjoyed playing so will try again!

Oh i see, then my bad it’s a UI thing, so here’s the thing :

when you get the menu screen with the training selected, you can actually use A/D to select left and right to choose other missions (i’m sorry the arrows don’t really look interactible so i can’t blame anybody getting confused here :p)

Oh and that’s ok if you don’t want to try it again either ^^

i’m thankful you’ve at least gave it another chance, but in case you want to hope this helps and that this was the issue.

(+1)

Ok looks like I was just being a n00b lol I didn't realise I should use a & d to go left and right in menu, I just thought there was only one selection due to the time constraints, there are heaps of characters! It's really well done and lots there, the only niggling issue for me is the max angle for looking up, I couldn't always aim at mechs up high without moving back. The sniper and beam weapon scopes were a nice touch, once I knew about it I kept on checking items from a distance. This would also work super well in VR! I also like the way you choose a track that loops so well and really helps keep the momentum as you go through the levels. Some SFX on item pickups would be nice but considering how much you did by yourself in 2 weeks it's more just feedback for future improvements than any kind of real issue within the game.

(+1)

Nah ! It’s really on me and how i made the UI :p

Thanks for giving it another try ^^