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(2 edits) (+1)

I'm taking into account that this game is a WIP. 

First off, I'd like to tell you that I'm impressed by the amount of stuff that you managed to accomplish in 9 days, and even more impressed by what you left out. 

Yours was clearly a humongous, majestic project. I do have an idea about how time consuming it is to produce 3D models and animations, texture everything and so forth... You did a great job overall. 

I loved that you managed to put a lot of animations into the player and NPCs. The run cycle was a bit off: I didn't see any "up" or "down" phases, so it looked a bit funny. However, I really (and I mean: reeeeeally) loved the idle (?)/dancing (?) animation of the black bugs. V●ᴥ●V

I think that you could've added some of the things you've put aside in the game: for example, letting the NPCs stop and talk to you when you interact with them with a simple short message (or a random one from a pool of a few messages). In general, I think that if you put the work (and time) to make something, you should showcase it. Otherwise, to me (and this is my opinion; it could be wrong or not apply to your case/game) you're cutting out something that's already there.

To me, the world was too large for the game itself... The maps were huge with respect to the character, and it felt like I was moving too slowly. It took me a really long while to detect the dump zone.

I was surprised that you put choices that could define the player character (I'm talking about the doctor). However, the selection mechanic was a bit off. I think that selecting the option with the mouse and/or move between choices with the WASD/arrows would've been more smooth.

The camera movement was smooth, and I liked the sound/music. I liked that the tutorial blended with the game dialogues. I found it nice that you added some message when you try to use the gun in the village.

Overall, I enjoyed the game. Thanks for sharing it, and kudos again for the 3D assets! V●ᴥ●V

(+1)

Thanks a lot!

About the large empty scenario, the idea was to fill it with objects so you would be travelling through interesting places and NPCs all that way. A bit like how in Assassin’s Creed sometimes you have to walk aaaaaall the city to get to where you want, but because there is a lot of buildings and people, it doesn’t feel boring. That was the idea. But I ran out of time and could not add the objects =(

(+1)

I forgot to mention it, so I'll just add it here: I loved the disk at the bottom right of the screen during transitions. It felt... retro, and it fit the main character and the ambiance. Definitely a nice touch, imho.

Again, kudos.