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(+1)

Thanks a lot!

About the large empty scenario, the idea was to fill it with objects so you would be travelling through interesting places and NPCs all that way. A bit like how in Assassin’s Creed sometimes you have to walk aaaaaall the city to get to where you want, but because there is a lot of buildings and people, it doesn’t feel boring. That was the idea. But I ran out of time and could not add the objects =(

(+1)

I forgot to mention it, so I'll just add it here: I loved the disk at the bottom right of the screen during transitions. It felt... retro, and it fit the main character and the ambiance. Definitely a nice touch, imho.

Again, kudos.