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(1 edit)

This is a video of the skills in "action" (posted on an old channel because i'd rather not pollute my main channel). As you can  see, most of the skills don't do anything at all. Weirdly, Avalanche worked even though it doesn't usually. Also notice how when Snow Pea used Snowstorm, it only hit the one zombie that wasn't in range of the attack.

Here's the entirety of my plugins:

(Though the issues still happen in the demo)

Please post a video similar to this one:

Video recorder is a bit bugged but replicating those settings will allow you to see a fully functional AoE flame spell

Wait, I found out the problem! One thing all of them have in common is that they're facing attacks. And upon further testing, I found out for some reason, they only work when aimed  downwards (the default direction) and not any other direction.  This is a graphic showing what I mean.

It seems that the problem is with facing attacks. They only work when aimed downwards, but when aimed up, left, or right they don't work.

Please see the video posted. Flame is a facing attack that works when facing up contradicting your claim.

And here it is after copying the settings for Flame (and changing the range to be the original)

This issue is Un-replicable even with those parameters applied unless I missed something. You said it happens with the demo. Can you recreate this in the demo and do a video clip on it?

Here's with an unchanged Slash and Fire I:

Slash and Fire I are both working as intended, reserve turn is 1, it takes one actor turn for the skill to execute

But the skill doesn't activate on the next turn as it should! This whole thing with the facing attacks seems to be a me problem only... What is this curse that's befallen me?!

when you say next turn do you mean next battler or when the turn order window resets?

The reserve turns take into account the number of times a battler can act. Eg: in the demo project, trying using willpower with Michelle. You'll notice that instead of acting twice, Michelle acts only once and applies the buff. For Reid, they'll need to wait an entire turn order cycle