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You mean the skill does not work when using it in the first turn? Can you explain it a bit more detailed I think I don't undertsand whyt you mean?
Sadly that is not possible, since they are not the same skills in the database but slightly modified versions, so the skill levels cant be shared unfortunatly.

Healing potions and skills are affected by the chaarcters healing rate. If Nana has for exsample a 125% Healing Rate all healing potions and skills would do extra 25% healing.
Hope that clarifies it!

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The skill (and it seems that inherited skills are affected as well) is simply skipped and available without cooldown next turn.

BTW, when do enemies die? I get the impression that they soak up attacks while being already dead.

Sounds really strange and like a bug. You amybe have a save file aviable so i can test it out and see for myself?

That is just how the engine works, even if the enemie is technical dead already the game skill needs to finish all attacks on it to move on. Sadly not found a workaroud that yet. At least that is what I think you are refering too?

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I have one at https://drive.google.com/file/d/1NLBU8v5D-0srC9HiQ9xXMLQYb55LU6nP/view?usp=shari....

Yes, that sounds like it.

Another bug: Serina calls out the Slime transformation (after opening the locked door in the ruins), when you are using the mouse form. Not even sure you can get the slime transform at that point. I had done the only 4 guild quests yet and didn't get to the new ones.

I tested it out with the newest version currently aviable to downlaod, I used sword rain and a  ew others and they worked no problem for me in that save file. I also tried using them at the boos and had no problems either. Sorry couldn't find anything.

Oh right forgot to set a switch, it should be fixed now. New patch who will fix a lot of stuff also comes out today.
Yes you only need to get 100 or 125 reputation to unlock the quest for it, so its possible but not the "Common" route I would say.

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Hopefully it is fixed in the demon fight too. There I seem to lose rounds as well.

Also I don't lose Rabbit in Heat after Guarding, despite reducing the heat stack. Without the rabbit in the team, I don't see how to remove the condition otherwise.

It work for me then I tested it so Iit should be i assume.

The new patch that comes out today actually reworks the "Rabbbit in Heat" status effects a little bit and makes it easier to lose the effect. Now condition also gets removed after a set number of turns. Also should fix the guarding thing as well i think.

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Is it intended that sometimes enemies show no hp bar?

Yes at least the first time you meet them. Every enemy type needs to be defeated one time, afterwards it shows the HP bar for all following encounters.

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Pleasure Explosion runs into an endless loop. At least I had one SP when I activated it. Now it sets it to zero, SP increases by one, triggers new Pleasure Explosion, return to start.

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Speaking of Serina I noticed that if you use shrine diva or her other support move (sorry, bad memory name) nana can't act on the first turn. I don't know if it's normal or not.

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Sounds likea  bug to me, tahns for reporting!
I will also look into that as well^^

it is fixed now too!

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I think that was the issue with my lost skill turn then, I mentioned above.

Yeah taht most likley was the case I fixed taht now as well.
Thanks for finding^^
Will be included in todays patch well!