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(1 edit) (+1)

unironically one of the best games in this game jam (relative to what i've played so far)

The good things:

The attention to detail in the story is great, I love how you've linked the story to one of your other games. I also like how cryptic the story is, not intentionally, jeff and jefferonious speak to the main character like it's another regular day on the job, which is how they should behave.

Overall, the game doesn't feel like a game jam game.
The gameplay is fun, but I will have to admit, I couldn't find the secret level in 1-3, which I will get to now.

The bad things:

The difficulty is really off-balance. 1-2 was overall difficult, finding the secret level as well as finishing the level itself was really hard. But, the level right after that, 1-3 was much easier (I still couldn't find the secret level though if there even is)

The spikes were very unforgiving too, their hitboxes are larger than they actually are.

The music, though, does feel like it's from a game-jam game. Sometimes the main map music would play in the levels, also, there should be atleast 2 songs that alternate between the levels, the main song can get repetitive. Though I know making songs takes alot of time.

Overall:

 the bad things are results of time limitations probably, but it's impressive you got it done in a week.

The story is really interesting and creative and love that you take players to an entirely new game to continue (or end) the story.

I will reiterate that it REALLY doesn't feel like a jam game.

OH MY GOODNESS DUDE I AM SO HAPPY SOMEONE GOT TO AN ENDING!!!! You've made my whole day. As for the constructive criticism, it's definitely very valid. I hadn't actually heard the spike hitbox critique before but it is indeed accurate. Not sure the best way to fix it though since I'm using sprite-based colliders on a tilemap. The difficulty curve is way off for sure. I actually already have the post-jam version ready to go as soon as voting ends. The update includes several ease-of-play/quality-of-life changes:

-Faster level start + Player can't move during level start

-Faster game over + you don't get booted to world map when you die

-Easier grappling hook/Easier levels

-Audio Settings

-Fixed bugs with dialogue

-A few sign objects that guide toward the alternate endings

-A tutorial

Again thanks so much for finishing it :)

(+1)

Yup! Loved the cryptic story, also I believe unity should let you customize the colliders per tile somehow like godot does because it's a basic feature a tilemap should have. The quality of life changes sound good, I don't think the grappling should be nerfed because it's a thing you continually get better at as the game goes on and it's feels rewarding to master it.