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OH MY GOODNESS DUDE I AM SO HAPPY SOMEONE GOT TO AN ENDING!!!! You've made my whole day. As for the constructive criticism, it's definitely very valid. I hadn't actually heard the spike hitbox critique before but it is indeed accurate. Not sure the best way to fix it though since I'm using sprite-based colliders on a tilemap. The difficulty curve is way off for sure. I actually already have the post-jam version ready to go as soon as voting ends. The update includes several ease-of-play/quality-of-life changes:

-Faster level start + Player can't move during level start

-Faster game over + you don't get booted to world map when you die

-Easier grappling hook/Easier levels

-Audio Settings

-Fixed bugs with dialogue

-A few sign objects that guide toward the alternate endings

-A tutorial

Again thanks so much for finishing it :)

(+1)

Yup! Loved the cryptic story, also I believe unity should let you customize the colliders per tile somehow like godot does because it's a basic feature a tilemap should have. The quality of life changes sound good, I don't think the grappling should be nerfed because it's a thing you continually get better at as the game goes on and it's feels rewarding to master it.