OH MY GOODNESS DUDE I AM SO HAPPY SOMEONE GOT TO AN ENDING!!!! You've made my whole day. As for the constructive criticism, it's definitely very valid. I hadn't actually heard the spike hitbox critique before but it is indeed accurate. Not sure the best way to fix it though since I'm using sprite-based colliders on a tilemap. The difficulty curve is way off for sure. I actually already have the post-jam version ready to go as soon as voting ends. The update includes several ease-of-play/quality-of-life changes:
-Faster level start + Player can't move during level start
-Faster game over + you don't get booted to world map when you die
-Easier grappling hook/Easier levels
-Audio Settings
-Fixed bugs with dialogue
-A few sign objects that guide toward the alternate endings
-A tutorial
Again thanks so much for finishing it :)