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Music is tied to the platforms. Each instrument matches to one of them and is removed when the platform dies. Was implementing music at literally the last second and didn't have time to queue to remove on the next bar instead of immediately.

Thanks for the  feedback!

Oh, wow. Yeah, that makes absolute sense, didn't make the connection in my brain xD
Then it's actually a pretty cool feature, though the cutoff is a bit abrupt.

Might be more satisfying for the player if the music layers get added as the platforms disappear to match the rising tension as the space gets smaller and smaller. The dissonance between the music leaving and the rising tension makes for an unsatisfying feeling. Cool idea though!