Hello! Welcome to Feedback Quest 5!
Nice to see you with a different game, though still just as ridiculous as the last one. XD
So before I get into it, I assume you are making this as a highly comical game, what with the main character just turning her own dragon to ash, then wanting a pony and then the fairy stuff, right? It's important for me to establish this because the very first part of my feedback would change drastically depending on yes or no.
If yes, then it's absolutely perfect. Nothing wrong at all. I adore it to the end and can skip to gameplay stuff.
If not... oh... oh no. This... Listen, you gotta let me write this for you. Please. I beg.
Moving on to gameplay, I loved the amount of ways you could live up to the term of pyro. Fire, Flame, Burning, Heat, Plasma! Plasma really got me. However, with the set up between the different elements, I found myself unable to easily remember what was weak and strong to what. This is because when you read the description, you're being fed three different pieces of information about five different values. This makes it hard to properly remember what to use against what, especially so if it's not cyclical in nature. To explain what I mean, I made a chart in Excel, checking what was weak, resist and immune to what. In cyclical world, you would always have two weaks, two resists, an immune and a blank/normal. These would cycle through in an order like hands on a clock all moving together but pointing different ways. But you don't have this. Going in order of the mementos on my game, this is how things looked for when an element was attacking another:
Fire: 2 Resists, 2 Weakness, 1 Immune, 1 Blank. Flame: 3 Resists, 1 Weakness, 1 Immune, 1 Blank. Blaze: 2 Resists, 2 Weakness, 1 Immune, 1 Blank. Plasma: 2 Resists, 3 Weakness, 1 Immune, 0 Blank. Burning: 2 Resists, 2 Weakness, 1 Immune, 1 Blank. Heat: 1 Resist, 2 Weakness, 1 Immune, 2 Blank.
So from a gameplay level, it's much harder to figure out what to use against what. Then there's the utter abuse of Plasma, the shame of Flame, etc. I'd like to suggest making it cyclical. To go back to my clock metaphor...