the dog has dynamic pathfinding, and the cut scene unintentionally moves the dog across the map on that cut scene. Whenever you pick one up that puts a dog in a spot where he can't reach the player, it causes a stack overflow 🙈
We are totally continuing the game! I am fixing that bug as we speak :) We have some really cool ideas in store. Thanks for the help finding that bug, and I hope to see you around some more :)