This looks really good and plays really well!!! My only gripe is that the movement feels a bit sluggish, but other than that, perfect! Did have a MemoryOutOfBounds exception though, which was a pity, because I was on a roll ... 9:58 in , decent firepower.
Nice, widescreen looks perfect now indeed. The 5-minute and 10-minute achievements worked, however, the Dragon one did not. Or is that first (and only) big flying enemy not the dragon? Some other minor things I noticed:
- Ninja Star should orbit the player, but it does not, it hovers in the top left-ish.
- I think the sawblades should fire in the direction of the closest enemy (or random perhaps), not always just straight up (and down if you have two).
- I feel the other drones should move a bit more, they feel quite 'static' currently, although they do their job well.
- The sound effects of the dinosaurs are really underwhelming, they could be a bit louder.
I'll probably play a bit more the coming days, didn't lose interest yet ;-)
Oh and haha, thanks for mentioning me on the download page ;-) Not really necessary, but always nice to see yourself mentioned.
Very much open to implementing ideas. And those are very good ideas. I want to write a quick weapon design philosophy under the development and I hope you will get a chance to critique it. Hopefully, tomorrow.
In short, the Sawblade at max is an 8 directional weapon. Same with arrows. While I have 7 other closest enemy weapons. It was mainly a balance decision for different playing styles. Could always add another weapon for you desired effect!
Ninja star could be upgraded to 4 stars, so there would be 4 stars in each corner. I definitely need to balance these weapons, so I’m very appreciative of the effort you put in.
I’m going to double check that dragon :)
Two other things I noticed:
- When starting the game, the green text for the Gorilla is directly visible, from the start, so without having triggered any of the three specials.
- When I start the desktop version, my GPU and the fans are going in overdrive pretty much directly, it's not that GPU intensive, is it? I think Dying Light 2 might even pull less ;-)
Fixed the green text!
Interesting regarding the GPU usage and fans. I think the issue is because I don’t cap the frame rate and the CPU just runs as fast as it can as the application doesn’t limit it.
I can cap the FPS for sure on the title and there are plenty of optimization tricks I have not implemented.
I did add some options to turn off shadows and remove Post Processing effects. This was intended for various devices and maybe one day a long attempt at mobile.