Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This looks really good and plays really well!!! My only gripe is that the movement feels a bit sluggish, but other than that, perfect! Did have a MemoryOutOfBounds exception though, which was a pity, because I was on a roll ... 9:58 in , decent firepower.


(+1)

Oh no. Thank you for the info! I just uploaded a downloadable demo that can get around WebGL errors until I find the issue.

Sorry about that.  My first comment ever! So, happy :)

(1 edit)

Nice! Tried the downloadable, worked as well! Although I have an extra wide screen (3440x1440) and that screws up the layout, on the web version as well btw. And, the achievement "Survived for 5 minutes" did not unlock. 

Congrats on your second comment btw :) Keep up the good work!

Think I got those issues fixed. Thanks again for taking the time to play my game!!!

(2 edits)

Nice, widescreen looks perfect now indeed. The 5-minute and 10-minute achievements worked, however, the Dragon one did not. Or is that first (and only) big flying enemy not the dragon? Some other minor things I noticed:

  • Ninja Star should orbit the player, but it does not, it hovers in the top left-ish.
  • I think the sawblades should fire in the direction of the closest enemy (or random perhaps), not always just straight up (and down if you have two).
  • I feel the other drones should move a bit more, they feel quite 'static' currently, although they do their job well.
  • The sound effects of the dinosaurs are really underwhelming, they could be a bit louder.

I'll probably play a bit more the coming days, didn't lose interest yet ;-)


Oh and haha, thanks for mentioning me on the download page ;-) Not really necessary, but always nice to see yourself mentioned.

Very much open to implementing ideas. And those are very good ideas.  I want to write a quick weapon design philosophy under the development and I hope you will get a chance to critique it.   Hopefully, tomorrow.

In short, the Sawblade at max is an 8 directional weapon. Same with arrows. While I have 7 other closest enemy weapons. It was mainly a balance decision for different playing styles. Could always add another weapon for you desired effect!

Ninja star could be upgraded to 4 stars, so there would be 4 stars in each corner. I definitely need to balance these weapons, so I’m very appreciative of the effort you put in.


I’m going to double check that dragon :)

Will continue to report stuff on the Discord, however, with regards to the Ninja Star, the description says "Ninja Star orbits player", that's why I specifically commented on that :-) 

Two other things I noticed:

  • When starting the game, the green text for the Gorilla is directly visible, from the start, so without having triggered any of the three specials.
  • When I start the desktop version, my GPU  and the fans are going in overdrive pretty much directly, it's not that GPU intensive, is it? I think Dying Light 2 might even pull less ;-) 

Fixed the green text!

Interesting regarding the GPU usage and fans.  I think the issue is because I don’t cap the frame rate and the CPU just runs as fast as it can as the application doesn’t limit it. 

I can cap the FPS for sure on the title and there are plenty of optimization tricks I have not implemented.

I did add some options to turn off shadows and remove Post Processing effects.  This was intended for various devices and maybe one day a long attempt at mobile.