Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Topical! The palette and tone of the art is great; very grim and artificial.

Being sent back all the way to the start on death was inconvenient... until I got enough artifacts, then it was very convenient!

The audio is a tad loud and imbalanced at times. ( To be fair: good job on including volume options in the pause menu! Still, the max volume, which is the default volume, is a bit too loud. There was once a peak of +0.2 dB! )

I found it very funny that giant virtual Mr. Riccitiello was slain in a single hit.

Great work!

yeah, I felt the volume was a tad too loud, too. I still wonder why I never fixed that. 

We have a checkpoint based system in the game, but slapping the level together was very last minute. Definitely going to try to improve that. Any suggestions? 

Thanks for playing 😊

(+1)
  • We have a checkpoint based system in the game, but slapping the level together was very last minute. Definitely going to try to improve that. Any suggestions?
I'm not sure if I have any useful suggestions, especially if the level design is going to change significantly. As far as how the game exists in its current state, my instinct is, like, 4-6 rooms in-between checkpoints, discounting dead ends of course. That's just a spitball, though.
(+1)

thanks for the feedback :)