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yeah, I felt the volume was a tad too loud, too. I still wonder why I never fixed that. 

We have a checkpoint based system in the game, but slapping the level together was very last minute. Definitely going to try to improve that. Any suggestions? 

Thanks for playing 😊

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  • We have a checkpoint based system in the game, but slapping the level together was very last minute. Definitely going to try to improve that. Any suggestions?
I'm not sure if I have any useful suggestions, especially if the level design is going to change significantly. As far as how the game exists in its current state, my instinct is, like, 4-6 rooms in-between checkpoints, discounting dead ends of course. That's just a spitball, though.
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thanks for the feedback :)