played through this version for a short time and faced no issues or errors. at this point i feel like any concern i've ever had was addressed so things run smoothly and make sense to me.
it feels like the volume amount changed. my headset and PC is the same, but the game felt very loud even at 50. i put the master volume at 15 for it to be on par with everything else.
the only minor complaint i guess i could have is that when doing work or training, sitting through the cutscenes is boring if you already know the outcome. previously i'd watch them and be invested since they'll tell me my results, but if i know the outcome is 2-5 then i don't really gain anything by watching the cutscene. again, this is quite minor.
otherwise i also noticed that the earlygame now feels easy - even if you say it's much harder. i can't really tell if this is due to me being a veteran at this point, where i know the optimal strategies and loot locations, or due to the game changes. perhaps i didn't play long enough to feel a difficulty spike?
same with the tutorial - since i know things i can't really say how educative the early game/tutorial section is. my only tutorial feedback would be:
>shorten amount of hits needed to kill the dummy
>consider splitting the tutorial into fighting and surviving.
since the player is warned many times to not fight early, perhaps it would be clever to have a "forced encounter" in week 2 that teaches you fighting. perhaps billy comes back with a target dummy then instead of day 1? the reason i bring this up is i can understand how a new player might be conflicted:
>tutorial teaches you how to fight
>there is an enemy 1 screen away from base (and on the start screen!!)
>you are told NOT to fight them before you're ready.
while i think your idea makes sense (dangers can be anywhere and you're just a young girl, even a big chicken in a 'starter zone' is a threat), gameplaywise i can imagine someone starting, dying to the chicken then giving up. again, it works as a filter if that's how you want to approach this.
things like chatting/shrines/relaxing spot all appear to be good ideas. i haven't had any mood issues in a bit so i didn't find much use for them, but i still ended up chatting whenever possible mostly because the icon that pops up is cute
excellent work as always
edit: forgot to mention this
the random events are fun and feel nice to discover. it's much better than what felt like static events from before. i had a guy cooking appear near the beach one week. things like that feel fun and make me want to revisit locations.