Since the last big update changed the game in a big way and made the early game much harder, I decided to make a new system that should help with early mood problems.
This new system adds the "recreation" spot. This is a half-day activity, where you put certain items in a specific slot and get a skill and mood bonus.
This spot can be upgraded to have more slots and you can find, earn or buy new recreation items.
Most NPCs will now give you a skill book coresponding to their trade (Zach and Olaf won't). If play on an older save and you already went above relationship 10 with them, then you won't be able to get them that way.
I added a new trader to Riverstone that shows up roughly once every 5 weeks who sells all skill books and even some misc. books, so if you missed the skill books from the NPCs, you can still get them that way.
I also added a bag into the hideout that gives you some recreational items and some escape items.
Bear in mind that this system was done very quickly and is not that elegant. Spot graphics don't change with upgrades, book earning dialogue with NPCs is very short and simple and resourcess + requirements for upgrading the spot are also temporary.
The system itself works though and should make early game easier to manage.