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Hey mate. Just so you know, I'm working with Unity a few days now and rule tiles system is super limited and a pain to work with indeed. Anything besides the basic tileset terrain will be a problem to make it work because require coding it to work. So I'll setup everything else and stick with Tiled for Unity too. SuperTiled2Unity importer is super easy to work with. I got it working in a few minutes and exported the sample scene to unity and everything was working fine, even animated props.

I'd recommend do the same because, Tiled is way better than Unity at 2d map editor.

Hello Rafael! 

Sorry I haven't been on for a while :( Thanks for coming back to me, I appreciate it!

I see, so it wasn't just me not understanding Unity's tilemap editor. I'll try to work with Tiled. Did you try to set up collision as well? If so, did that get imported? Thanks again! :)

I did for the Old Prison as a test a while ago and recently I tested it in Unity and it's imported too but only Old Prison has it. For the other packs you'd have to setup the collisions there. It's easy but tedious

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sweet, that sounds good! I’ll spend some time learning Tiled then :D 

I’ll experiment a bit with the collision. I know that you can put composite collider on a tilemap in Unity and it’ll add it to all the tiles on that tilemap so that may be quicker. Then I can just build in Tiled and import to Unity. Just leaving this thought here for others too.