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(2 edits) (+2)

About the thicker outlines and more contrast, what did you have in mind?

Any specific assets?

In general a bit more "cartoony"?


*Edit*

I thought about it and realized your totally right. The idea was from the beginning that it's a top down view on a table and the UI is basically plates or bowls on the table. But then the table should be a kind of wood -> dark and the plates can be bright.


Thanks :D

(+2)

That’s it! If you play Easy Godding, I entered playdate.display.setInverted(true) in the simulator console for that one but the real solution would be a black background and keep the white outlined sprites. In your one, the table being dark would help you see the objects more easily.