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(1 edit) (+2)

Such a cool concept. Reminds me of my days playing Ore-no-ryouri on PlayStation cutting food with the analogue sticks! Nicely done and thanks for the memory!

The graphics are very nice. That said I do feel they would benefit from thicker lines and a contrasting background.

Sadly, I could only play this part way through as it crashed on me:

Changed Phase to ROLLING
Changed Phase to SERVING
initServePhase
phaseServe.lua:112: attempt to index a nil value (local 'newMaki')
stack traceback:
	phaseServe.lua:112: in upvalue 'startMakiAnimation'
	phaseServe.lua:208: in upvalue 'updatingServing'
	phaseServe.lua:237: in function 'updateServePhase'
	table.lua:157: in function 'updateTable'
	gameState.lua:287: in function 'updateGameState'
	main.lua:35: in function <main.lua:29>
(+2)

Thanks!

I've uploaded and submitted early to make sure that I have to page ready and everything, then polished some more.
So please download again and give it another try.

Hahaha the Ore-no-ryouri is great, you even have to make sure you don't cut your fingers :P

Yeah the graphics... I've spent a long time make them and picking patterns in the beginning.
But then realised I have to move on to mechanics and scoring,  otherwise there would be no game :D

(+2)

Will do!

(2 edits) (+2)

About the thicker outlines and more contrast, what did you have in mind?

Any specific assets?

In general a bit more "cartoony"?


*Edit*

I thought about it and realized your totally right. The idea was from the beginning that it's a top down view on a table and the UI is basically plates or bowls on the table. But then the table should be a kind of wood -> dark and the plates can be bright.


Thanks :D

(+2)

That’s it! If you play Easy Godding, I entered playdate.display.setInverted(true) in the simulator console for that one but the real solution would be a black background and keep the white outlined sprites. In your one, the table being dark would help you see the objects more easily.

(+1)

Was coming to report the same, but you beat me to it!