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> oh i misunderstood, you were actually completely stuck after removing, and inserting the fuse? oh man - i am sorry. very little changed from build 2>3, build was done in a rush and i didnt test it :S

Correct. I could look side to side a bit (maybe 135 degrees total?) but that's it. Very odd how minor and unrelated adjustments can wreak havoc on code, isn't it? Found a bug in one game that only occurred because my monitor is slower than theirs.

> im amazed you actually managed to get to press something in the elevator even :P

> i must remedy this immedeatly!

Purely blind clicking! Since the mouse doesn't lock to the canvas, I started from above or below the game and moved vertically while clicking.

> just to confirm, the WebGL is playable (though has no trigger for the ending :P)

> i shall debug and fix the mentioned issues and upload build 4 today :D

> thank you again for making me aware of this!

"No trigger" is why I tried the download. I'm kind of amused that I made this choice and then uncovered a bug that prevented me even reaching that end!

You are very welcome. I'll either await the update or play the web version later.

Thanks again!

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>  (maybe 135 degrees total?)

- close enough :D (around 65 in x and 70 in y)

> because my monitor is slower than theirs.

- thats kinda hilarious xD

> Purely blind clicking! Since the mouse doesn't lock to the canvas, 

- ahh, yes i had to use notepad-trick :P basicly the same as you did except i use notepad above the game so i know where the cursor is, but such an annoying bug to experience anywhere!


> I'm kind of amused that I made this choice and then uncovered a bug

- im glad you were amused :P and even more glad that you reported it! would have been bad if the professor got stuck there thinking it was game over or something :P

> "No trigger" is why I tried the download

> await the update

- BOTH webGL and executable are playable WITH endings now!

(webGL max texture size 512x512px vs 1024 & 2048 on executable) webGL doesnt look as bad as i expected, but alot worse than the executable 

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Yeah, it was something about the graphics engine skipping a check because a frame wasn't being drawn (my 60 vs their 144) so the check wasn't being done on mine. I dunno, I don't play with graphics but very little (try BitBlt via Basic to mask three images together some 25-20 years ago).

I didn't even consider notepad! Man, that would've been so much easier!

Alright, now to try it again!

Edit:

Finished both versions now and have some more feedback. Mostly minor stuff now.

  • Fuse box closes entirely in one version and stops halfway when the power goes out in the other one. I probably only noticed because I was playing them side by side. Probably not worth the risk to fix.
  • Graphics compression artifacts? Many selection outlines are missing or inconsistent. Viewed from one angle they're fine, from another they're invisible.
    • Could not track down the kitchen issue until I played the download for that section. No outline, no hot cursor, no visible sparks.
  • Finally, I swear I could hear a dog. After one comment about pets, I thought I'd find one once the power was back on. But the "barking" stopped once the power was fixed.
  • I wonder if it would be too tricky to display a "score" of how many of the tablets you found. They tell the story, it'd be kinda nice to know if I found all of it.

All told, quite a good job for a class project!

>Fuse box closes entirely in one version and stops halfway

- I didnt get this when testing before upload or just now. could you have alt-tabbed/hit escape during it closing? the statemachine is an afterthought and not super well implemented :P

>Graphics compression artifacts?

- the WebGL for sure has this, downside of squeezing a 1.6gig game into less than 200MB :P webGL also for some reason does not include the HighLight asset we used for that.

>No outline, no hot cursor, no visible sparks.

- in the webGL, there are missing things i dont know/have control over (yet), but i also didnt see any missing sparks. this is weird.

>Finally, I swear I could hear a dog, After one comment about pets

- i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs :P but i can ensure you there are no dog audio :D might be a compressed audio glitch - i could not hear any barking, however i like this idea, maybe a future implementation xD

> display a "score" of how many of the tablets

- super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"

>All told, quite a good job for a class project!

-Thank you! :D

The project is coming to a close (deadline 1st.dec). We are required to also deliver a video of us playing the game, so in case there are game breaking bugs, we still have something the prof can reference- however, i dont want to deliver a bug riddled game either so im grateful you took the time to both play and provide feedback! :D

Thank you so much for all your feedback! it helps alot!

i dont think i will spend alot more time on the game until deadline, unless something is absolutely gamebreaking (maybe just the "you ffound x/n story elements" in credits, i like that idea :D )

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> could you have alt-tabbed/hit escape during it closing?

> but i also didnt see any missing sparks.

Definitely no pausing, but it could have been caused by the slight lag induced by having both running? But I also noticed the sparks were ... "quicker?". Not sure of the word I want but they were less noticable when I could see them. I'm gonna blame the lag for this.

> downside of squeezing a 1.6gig game into less than 200MB :P

90% compression and still looked halfway decent? I'm impressed!

> i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs

Huh. I could have sworn one of the tablets said something about someone sneaking a pet on board. Will go dig back through all the tablets again.

Welp. Apparently I mixed that up from somewhere else so Nevermind!

> super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"

Sorry, yes. I meant a final total at the end or in the credits just for curiosity's sake; not something that shows as part of the normal gameplay.

Stuck door but I might have figured it out:

You can stand close enough that when it closes, it hits you and stops.


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huh. it should not have any collision like that. thanks for photo, ill investigate

edit: i just tested and even if i hug the door it doesnt get stuck for me, weird

edit2: i just tried like 5 times, i cant replicate it 

Sorry it's been so long!

I suppose I could have recorded it but I was unaware that was even a possibility (without adding software).

Hope you scored well!