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(1 edit)

>  (maybe 135 degrees total?)

- close enough :D (around 65 in x and 70 in y)

> because my monitor is slower than theirs.

- thats kinda hilarious xD

> Purely blind clicking! Since the mouse doesn't lock to the canvas, 

- ahh, yes i had to use notepad-trick :P basicly the same as you did except i use notepad above the game so i know where the cursor is, but such an annoying bug to experience anywhere!


> I'm kind of amused that I made this choice and then uncovered a bug

- im glad you were amused :P and even more glad that you reported it! would have been bad if the professor got stuck there thinking it was game over or something :P

> "No trigger" is why I tried the download

> await the update

- BOTH webGL and executable are playable WITH endings now!

(webGL max texture size 512x512px vs 1024 & 2048 on executable) webGL doesnt look as bad as i expected, but alot worse than the executable 

(1 edit)

Yeah, it was something about the graphics engine skipping a check because a frame wasn't being drawn (my 60 vs their 144) so the check wasn't being done on mine. I dunno, I don't play with graphics but very little (try BitBlt via Basic to mask three images together some 25-20 years ago).

I didn't even consider notepad! Man, that would've been so much easier!

Alright, now to try it again!

Edit:

Finished both versions now and have some more feedback. Mostly minor stuff now.

  • Fuse box closes entirely in one version and stops halfway when the power goes out in the other one. I probably only noticed because I was playing them side by side. Probably not worth the risk to fix.
  • Graphics compression artifacts? Many selection outlines are missing or inconsistent. Viewed from one angle they're fine, from another they're invisible.
    • Could not track down the kitchen issue until I played the download for that section. No outline, no hot cursor, no visible sparks.
  • Finally, I swear I could hear a dog. After one comment about pets, I thought I'd find one once the power was back on. But the "barking" stopped once the power was fixed.
  • I wonder if it would be too tricky to display a "score" of how many of the tablets you found. They tell the story, it'd be kinda nice to know if I found all of it.

All told, quite a good job for a class project!

>Fuse box closes entirely in one version and stops halfway

- I didnt get this when testing before upload or just now. could you have alt-tabbed/hit escape during it closing? the statemachine is an afterthought and not super well implemented :P

>Graphics compression artifacts?

- the WebGL for sure has this, downside of squeezing a 1.6gig game into less than 200MB :P webGL also for some reason does not include the HighLight asset we used for that.

>No outline, no hot cursor, no visible sparks.

- in the webGL, there are missing things i dont know/have control over (yet), but i also didnt see any missing sparks. this is weird.

>Finally, I swear I could hear a dog, After one comment about pets

- i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs :P but i can ensure you there are no dog audio :D might be a compressed audio glitch - i could not hear any barking, however i like this idea, maybe a future implementation xD

> display a "score" of how many of the tablets

- super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"

>All told, quite a good job for a class project!

-Thank you! :D

The project is coming to a close (deadline 1st.dec). We are required to also deliver a video of us playing the game, so in case there are game breaking bugs, we still have something the prof can reference- however, i dont want to deliver a bug riddled game either so im grateful you took the time to both play and provide feedback! :D

Thank you so much for all your feedback! it helps alot!

i dont think i will spend alot more time on the game until deadline, unless something is absolutely gamebreaking (maybe just the "you ffound x/n story elements" in credits, i like that idea :D )

(1 edit)

> could you have alt-tabbed/hit escape during it closing?

> but i also didnt see any missing sparks.

Definitely no pausing, but it could have been caused by the slight lag induced by having both running? But I also noticed the sparks were ... "quicker?". Not sure of the word I want but they were less noticable when I could see them. I'm gonna blame the lag for this.

> downside of squeezing a 1.6gig game into less than 200MB :P

90% compression and still looked halfway decent? I'm impressed!

> i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs

Huh. I could have sworn one of the tablets said something about someone sneaking a pet on board. Will go dig back through all the tablets again.

Welp. Apparently I mixed that up from somewhere else so Nevermind!

> super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"

Sorry, yes. I meant a final total at the end or in the credits just for curiosity's sake; not something that shows as part of the normal gameplay.

Stuck door but I might have figured it out:

You can stand close enough that when it closes, it hits you and stops.


(3 edits)

huh. it should not have any collision like that. thanks for photo, ill investigate

edit: i just tested and even if i hug the door it doesnt get stuck for me, weird

edit2: i just tried like 5 times, i cant replicate it 

Sorry it's been so long!

I suppose I could have recorded it but I was unaware that was even a possibility (without adding software).

Hope you scored well!