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The game crash every time on my Analogue Pocket when I enter in the laboratory at the beginning :/

Well, even when I just stay outside and walk a few instant, the game crash

(2 edits)

[edit]: we discovered this is a problem with the openFPGA core on certain batches of Analogue Pocket. (more info here) Downgrading the core to 1.0 will fix it.

Original response below:

You may have a faulty SD card - we experienced a similar problem during development, but it wasn't the game's fault.

If you want to verify the ROM, you can try holding A+B+Down+Left while booting the game. If it doesn't show 'A4A932B1' then that means the ROM is corrupted.

Also if you're using a flashcart, please make sure all add-ons/patches are disabled (use 'clean boot' on the menu)

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I completly formated my µSD card, reinstalled the GBA core with the pocket updater script, I'm running on 1.1 firmware, the checksum is A4A932B1 like you said after copied the game again on the card. But still the same crash. And no flashcart used. I've done a video and I can sent it to you

Hmm, I'm not sure what the issue could be in that case, please send the video to hello@goodboygalaxy.com and we'll take a look

Thanks, it's in your mailbox :)

I've been having the exact same issue on my pocket, same troubleshooting but the crash persists. Can't wait to be able to play this delightful game past the first couple minutes!

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Apparently this issue only affects some Analogue Pockets and only the latest OpenFPGA core. (info here) - could you try downgrading your core to 1.0 and let us know if it fixes the issue?

(+2)

Downgraded to 1.0 and it works beautifully! Thank you so much for taking the time to find the fix. The game plays like a dream, so good.

(+2)

It works for me, thanks :)

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I'm having a similar repeated crash on two separate retroarch cores on my Miyoo Mini. In fact at the moment the Miyoo Mini is auto loading to the same crash and I can't using the device. I'm guess I need to remove the rom completely for the SD card and try to reboot. Considering the Analogue Pocket isn't emulation it shows there may be coding issues - and it not being the devices or software. 

The cores were mgba and gpsp - this is the first game I've seen crash both of those cores.

The game works fine on my OG GBA and Gameboy micro using an EZ Flash Omega though.

UPDATE: Nothing wrong with the game - just a corrupted file that must have happened when transferring to my SD card. I just re-downloaded it and it's fine now.

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It's been played thru completely many times on both cores and on the AP, I've only seen it do a kind of hard-crash (a freeze with an ugly noise?) with an old/less reliable SD card or if it got corrupted while copying over. If you hold A+B+Down+Left while booting do you get the correct checksum? (A4A932B1) 

If there is anything we can do to increase reliability on emulators we will do so! (in fact, we had to make many special considerations for it to run on gpSP!) - if you could grab a short video of it crashing on the miyoo it may help us narrow it down, we'd be very grateful! (you can email it to hello@goodboygalaxy.com)

Thank you – I'll try to replicate it and do the checksum thing – and thank you for the swift support btw.

(+1)

Hi, just some feedback. It seems my download had picked up some corruption. It's working on my Miyoo Mini now - and with rumble too!

I'm also lucky enough to own an EZ Flash Definitive Edition and rumble working wonderfully on there with my Gameboy Micro as well. I think the Micro with rumble is going to be the way I go for my first play-though. I love that device and playing such a well made new GBA game on it in 2023 is beyond a treat!

(+1)

Glad to hear!!