Fellow wave-based survival shooter dev!! Was seeing the twitter posts about this game in discord. So I've seen the stages of development haha, Idk about others but gives me left for dead vibes with the characters setup. This has the pickups system that I just couldn't implemented in my game (similar survival shooter) The one catch I would have is that the shooting/movement system feel too 'advanced' for the game style. It could be more 'arcade-y' imo
Viewing post in Shadow Rivalry jam comments
Thanks for the feedback friend, wow what a lot of work it was to have to create light characters that weren't heavy in WebGL, apart from the effects and the toon look that I applied which was completely destroyed in the version of Unity 2022 for WebGL, which saved me in the last one The day of submission was Unity 2023, where I managed to load all the Shaders, although I had to redo many things where others were left out, such as the selection of characters and other scenarios, as well as dialogues using Audios that I had made and didn't have time to add.
I intend to refine the gameplay.