Hey pubjoe, we've just published a standalone version of the build.
Please tell us if it works for you 🙂
Well, I'm not him, but I want to thank you for the official downloadable version. I've downloaded the HTTP version first, learned how to launch my own https server, generate key with SSL and all the jazz, but it is much easier to simply have it in the rar and ready to play.
Are you planning any further updates, should I monitor it? Or is the game pretty much done at this point?
Awesome game, love it!
I also want to run this on my arcade cabinet, looks great:
There are a couple of issues that prevent it looking its best in this setting:
- Controls can't be remapped (many PC cabinets use Ctrl/Alt/Space as the Player 1 button mappings)
- Vsync isn't enabled, resulting in tearing - is there a way to force this from a config file or the command line?
- Starting the game in fullscreen mode gives a 'window in a window' (pic below) which goes away when changing to windowed and back to fullscreen from the pause menu
- Had a few joystick drift issues, maybe the deadzone needs to be increased slightly?
I think it might be possible to get around these with external tools, but would be great to have them fixed in game, especially the Vsync issue. Love the office rage in this game!
(window in window issue below)
OK, managed to sort the control and window issues with some AutoHotKey scripting, that leaves two remaining issues with the standalone version of this awesome game:
- VSync isn't enabled (is there a way to force VSync on for Unity games?)
- Joystick drift (is there away to disable joystick input for Unity games?)
Alright, maybe I'll make another build, but it will be a while.
Im not sure if there is a way to do these things without a build. Maybe you can configure the sync in the os or graphics card settings.
The dead zones, we are using unity's new input system, which settings should be stored in json format. Though I'm not sure if it is stored within the binary.
I'll notify this thread if I make another build 😉
Hey 👋 I just updated the game, so now things are configureable (and I solved a few bugs while I was there)
https://twitwi.itch.io/risingup/devlog/676805/rising-up-v12
Regarding VSync; I've exposed the setting, but it seems like vsync is off already?
We do funky things with framerate (by design) so that might interfere with the setup, and there isn't much we can do about that. But you can try and apply the vsync setting.