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(+1)

One of my favourite games from this game jam so far!

Some feedback:
 - there's a bug where my mouse stops looking around (I think if I press escape). I couldn't see the rest of the level, so I had to restart the game.

 - sometimes I'd accidentally wall jump when I meant to double jump. I understand why it happens, but I wish there was a way to fix this.

 - I'd prefer if, when you dash jump, you only have horizontal momentum while pressing movement buttons. Would give me more control in the air.

 - also, having the character's shadow directly underneath her, regardless of the mode or level's lighting, would help me know where I'm gonna land. I think Mario Odyssey did this.

 - also the ice level, trying to jump up the first bouncy balls was really tricky. I ended up having to "steer" with the mouse which wasn't fun. 

Really fun tho!

(2 edits)

Hey ! Thanks for the feedback! It really helps a ton!  

I really want to improve so this was great! Thanks

About the shadow underneath, I'm kinda of a 3D platformer nerd and well, almost every platformer has the shadow underneath, but, I couldn't make it work as being my first Godot game. I still will try adding it in the future. I didn't even know where to start and kept delaying a só commun and so necessary feature.

I will try to think and fix the wall jump problem. 

The bug in the escape key isn't really a bug I just forgor to add the menu :/

About the bubbles I didn't think it was annoying, but looking from the outside, yes, spinning around fast with decaying platformers might not be so fun as expected.

Again, thanks for the feedback! I really appreciate it, we are here to improve, aren't we?

Good luck with your game!

(+1)

A new version of Godot (4.2 iirc?) came out around day 2 of the game jam that fixed shadows, at least in the compatibility renderer. Yellow about great timing! I just put a directional light in my character scene and made it face directly downwards. 

And I had another lamp in each level to light up the level.