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(2 edits)

Hey ! Thanks for the feedback! It really helps a ton!  

I really want to improve so this was great! Thanks

About the shadow underneath, I'm kinda of a 3D platformer nerd and well, almost every platformer has the shadow underneath, but, I couldn't make it work as being my first Godot game. I still will try adding it in the future. I didn't even know where to start and kept delaying a só commun and so necessary feature.

I will try to think and fix the wall jump problem. 

The bug in the escape key isn't really a bug I just forgor to add the menu :/

About the bubbles I didn't think it was annoying, but looking from the outside, yes, spinning around fast with decaying platformers might not be so fun as expected.

Again, thanks for the feedback! I really appreciate it, we are here to improve, aren't we?

Good luck with your game!

(+1)

A new version of Godot (4.2 iirc?) came out around day 2 of the game jam that fixed shadows, at least in the compatibility renderer. Yellow about great timing! I just put a directional light in my character scene and made it face directly downwards. 

And I had another lamp in each level to light up the level.