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This took me a minute to realize the automation was available by turning up the BPM slider because there's some time loop it takes to kick in (I'm guessing the instrument plays *after* a time rather than playing right away then waiting a time period) so I was turning the switches back off before the low level sound clicked in.

Other than that, this was super fun! Would love to see this expanded, and have some kind of temporary bonuses or boosts from specifically setting various tracks BPM to set up a "desirable" rhythm (bonus points if we can get another slider for each instrument to control how to offset the instrument, for example: if I set two instruments to 40 BPM, I could have them play alternating rather than always together).

Well done, this is an inspiring combination! It's too bad the web export didn't work :( So far Godot 4 has "just worked" so I'll go knock on wood now.

Thanks for the review! Yeah, the sampler uses godot's timer node to play and I'm aware of the problem you mentioned, I just didn't know how to work around it. The timer doesn't update until it has finished a loop, so even if you up the tempo it will wait the 6 seconds or what remains when changing from 10bpm.

The offset slider is a really cool idea, but I'm not sure how I'd implement that. When I get to work on it a bit more after the jam I'll experiment with that a bit, but I can't promise much. As for expanding it, I already have many ideas of what sounds and instruments to add. The bonuses for using specific BPMs isn't a bad idea, I'll also think about it.