Overall, I love it.
This game is amazing... conceptually. I feel disappointed that this game is so good yet still falls short.
This game has a few (but very notable) flaws. With some better balancing, I would genuinely feel compelled to get all 12 clothing items. But as it stands, it is too difficult.
The game is well made, and has a lot of content for a game jam game.
- I love the slenderman/baldi's basics aspect of finding items while being chased.
- The contrasting blue and red on top grayscale is an amazing artistic style, and the pixel artwork itself is beautiful.
- Not being able to talk to shy guy while being chased is an interesting mechanic.
- Only being able to talk to the brat by the locker if I have enough clothes is also interesting. (I assume this is the case. Once again, the difficulty is infuriating.)
It'd be more interesting if Mothman was avoidable. Because then, it would feel like my fault when I'm bit.
As it stands, I'm not even sure it's possible to get all 12 items. Because my losses feel arbitrary, I don't even feel like trying anymore.
There are several problems. Individually, they are miniscule and I would've ignored them. But together, they ruin the game's balance.
- Mothman shouldn't spawn on top of me. Being bit instantly is unfair.
- Mothman shouldn't be able to spawn immediately after he left. I should get a grace period between spawns.
- Mothman teleporting on top of me feels unfair. I work so hard to gain distance, only for him to ignore it.
- Mothman gets insanely fast as I pick up more items. Because he can go through walls, it feels impossible to get everything to the locker undamaged.
- Mothman being faster on diagonals doesn't help.
- The only way I found to stop Mothman is to glitch him onto the NPCs. But even then, he teleports on top of me anyways.
Less notably, I had some problems with game's feel (beyond the balance of Mothman.)
- It would be nice to have some kind of indication of my remaining health and stamina.
- I don't understand how I'm supposed to find the football field without just wandering. It's isn't visible until I've already decided to leave the path.
- The collision check for the grass is too unforgiving. If I'm on the path I shouldn't be slowed.