Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Overall, I love it.

This game is amazing... conceptually. I feel disappointed that this game is so good yet still falls short.

This game has a few (but very notable) flaws. With some better balancing, I would genuinely feel compelled to get all 12 clothing items. But as it stands, it is too difficult.

The game is well made, and has a lot of content for a game jam game.

  • I love the slenderman/baldi's basics aspect of finding items while being chased.
  • The contrasting blue and red on top grayscale is an amazing artistic style, and the pixel artwork itself is beautiful.
  • Not being able to talk to shy guy while being chased is an interesting mechanic.
  • Only being able to talk to the brat by the locker if I have enough clothes is also interesting. (I assume this is the case. Once again, the difficulty is infuriating.)

It'd be more interesting if Mothman was avoidable. Because then, it would feel like my fault when I'm bit.

As it stands, I'm not even sure it's possible to get all 12 items. Because my losses feel arbitrary, I don't even feel like trying anymore.

There are several problems. Individually, they are miniscule and I would've ignored them. But together, they ruin the game's balance.

  • Mothman shouldn't spawn on top of me. Being bit instantly is unfair.
  • Mothman shouldn't be able to spawn immediately after he left. I should get a grace period between spawns.
  • Mothman teleporting on top of me feels unfair. I work so hard to gain distance, only for him to ignore it.
  • Mothman gets insanely fast as I pick up more items. Because he can go through walls,  it feels impossible to get everything to the locker undamaged.
  • Mothman being faster on diagonals doesn't help.
  • The only way I found to stop Mothman is to glitch him onto the NPCs. But even then, he teleports on top of me anyways.

Less notably, I had some problems with game's feel (beyond the balance of Mothman.)

  • It would be nice to have some kind of indication of my remaining health and stamina.
  • I don't understand how I'm supposed to find the football field without just wandering. It's isn't visible until I've already decided to leave the path.
  • The collision check for the grass is too unforgiving. If I'm on the path I shouldn't be slowed.
(1 edit) (+2)

Thank you so much for your very detailed post and feedback.

It makes me really happy that you loved the game despite its glaring issues. All of your critisism is totally fair and I feel disappointed we had to release the game in the state it is in, because most of the problems boil down to us running out of time. We struggled hard to finish in time to release the game by the deadline, and couldn't playtest it enough for the problems to become apparent, or knew about them but just couldn't fix them all.

I learned a lot about scope during this Jam, and will make sure to take that into consideration for future projects, I really wish we could've released the game in a more balanced/polished state. We definitely plan to fix all the bugs / balance issues and release a new version after the Jam is over, I'd be really happy if you'd try it again once we're finished with it!

(+2)

Hey, I was the artist on this!  Thank you so much for your helpful feedback.  We're hoping to update the game once the voting period is over and fix the issues you mentioned with the gameplay, as well as add some other features that'll hopefully make it more balanced and fun to play.  We'll definitely make sure to take your criticisms into account for that :^)