Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the art style of this game, I wish I could restart after dying more quickly, it took me a while to get a hang of things on the first level after the tutorial since you die in one hit. I really wanted to make it to level 2 but was not skilled enough. I liked the idea of collecting the colored orbs in the tutorial so I wish I could have seen it in action!

Thank you very much for your kind comments.

In fact the second level is all about collecting orbs. Your weapons are useless. And you have to collect 3 orbs to unleash an energy wave killing the aliens.

 I am a bit frustrated and sorry that you didn't succeed on the first level. It is not designed to be painful to achieve. So my bad.

I forgot to tell you that you can press the [ESC] (escape) key to skip the scenario. So when you die, just press the [ESC] key then press the button retry. So no more time wasted :)

(+1)

ooh thank you! I will hop in and try again!

Thank you again for the ip about [ESC], with that I was able to finish the demo! The trick I found for level 1 was that I could shoot the ships from the back, that made it so I was always able to make it to the boss.

I do wish levels were swapped/there was more content around collecting different colored energy balls, I found that to be a lot more approachable and fit the theme really well! Glad I was able to check the whole game out though!

You are welcome. I am happy that you succeeded! Congrats.

I created this first level to explain the appearance of the energy balls. The fight is the root cause. I wanted to develop a basic scenario. This phase took me a lot of time.

Due to the duration of the gamejam, I was not able to create more content. I finished the current second level 40 minutes  before the deadline. Unfortunatly, I did not have the time to implement more ideas regarding the overload mechanics.

Well, I don't know if trying to create a game with a storyline with a context a bit detailed  is better for a game jam than a raw level with lot of gameplay mechanics.